Insert_Witty_Name
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« Reply #15 on: June 03, 2006, 12:25:12 PM » |
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there's a space on the end of eatch line in u'r Makefile ... made my cygwin crash on dir ...
Ahh yes, that's how it goes from text that is copy/pasted from the forum.
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Coder formerly known as:  Check out my homebrew & C tutorials at http://insomniac.0x89.orgLast updated 6th Oct 06 - Tutorial 2 added.
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faati
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« Reply #16 on: June 04, 2006, 04:19:08 AM » |
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Inso can i have some help with this ? Cant figure out how i should start the media player, or the music, im kinda confused. I have done all the int above so no worries about that, but i dont know how i chose the media player and then the ps2 dvd, and music player or even the credits. while(1) { sceCtrlReadBufferPositive(&pad, 1); //************************************* //If Intro fails to load printf ERROR
if(!Intro_Music_1) { printf("ERROR, MP3 Load Failed,\n"); } //******************************** //Intro Image And Music MP3_Play(); if(pad.Buttons != lastpad.Buttons) { lastpad = pad;
if(pad.Buttons & PSP_CTRL_CROSS) { if (On_Menu_1 == 1) { On_Menu_1 = 0; On_Select_Menu_1 = 1; On_Select_Menu_2 = 0; Select_Setting = 1; } else if (On_Select_Menu_1 == 1) { On_Menu_1 = 0; On_Select_Menu_1 = ; On_Select_Menu_2 = 1; Select_Setting = 1; } else if (On_Select_Menu_2 == 1) { On_Menu_1 = 0; On_Select_Menu_1 = 0; On_Select_Menu_2 = 0; Select_Setting = 1; } }
// Circle if(pad.Buttons & PSP_CTRL_CIRCLE) { if (On_Select_Menu_1 == 1) { On_Menu_1 = 1; On_Select_Menu_1 = 0; On_Select_Menu_2 = 0; } if (On_Select_Menu_2 == 1) { On_Menu_1 = 0; On_Select_Menu_1 = 1; On_Select_Menu_2 = 0; } }
// Up if(pad.Buttons & PSP_CTRL_UP) { if (On_Select_Menu_1 == 1) { Select_Setting--; if (Select_Setting < 1) Select_Setting = 1; } if (On_Select_Menu_2 == 1) { Select_Setting--; if (Select_Setting < 1) Select_Setting = 1; } } // Down if(pad.Buttons & PSP_CTRL_DOWN) { if (On_Select_Menu_1 == 1) { Select_Setting++; if (Select_Setting > 3) Select_Setting = 3; } if (On_Select_Menu_2 == 1) { Select_Setting++; if (Select_Setting > 3) Select_Setting = 3; } } } //********************************************************************************** //blit images //**********************************************************************************
blit(0, 0 , 480, 272, Intro_1, 0, 0); Show_The_Time();
//********************************************************************************** //On_Menu_1 //********************************************************************************** if (On_Menu_1 == 1) { printTextScreen(170, 140, "Start App", RGB( 0, 0, 0)); } //********************************************************************************** //On_Select_Menu_1 //********************************************************************************** else if (On_Select_Menu_1 == 1) { if (Select_Setting == 1) { Color_1 = RGB(191, 0, 0); Color_2 = RGB(0, 0, 0); Color_3 = RGB(0, 0, 0); } else if (Select_Setting == 2) { Color_1 = RGB(0, 0, 0); Color_2 = RGB(191, 0, 0); Color_3 = RGB(0, 0, 0); } else if (Select_Setting == 3) { Color_1 = RGB(0, 0, 0); Color_2 = RGB(0, 0, 0); Color_3 = RGB(191, 0, 0); }
printTextScreen(170, 140, "Media Player", Color_1); printTextScreen(170, 150, "Credits", Color_2); printTextScreen(170, 160, "Exit to Eloader", Color_3); }
//********************************************************************************** //On_Select_Menu_2 //********************************************************************************** else if (On_Select_Menu_2 ==1) { if (Select_Setting == 1) { Color_1 = RGB(191, 0, 0); Color_2 = RGB(0, 0, 0); } else if (Select_Setting == 2) { Color_1 = RGB(0, 0, 0); Color_2 = RGB(191, 0, 0); } printTextScreen(5, 10, "Music Player", Color_1); printTextScreen(5, 10, "PS2 DVD Player", Color_2); } sceDisplayWaitVblankStart(); flipScreen();
}
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faati
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« Reply #17 on: June 04, 2006, 04:35:24 AM » |
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or it it like this(i have added some Select_settings) then can i chose the setting with this ? while(1) { sceCtrlReadBufferPositive(&pad, 1); //************************************* //If Intro fails to load printf ERROR
if(!Intro_Music_1) { printf("ERROR, MP3 Load Failed,\n"); } //******************************** //Intro Image And Music MP3_Play(); if(pad.Buttons != lastpad.Buttons) { lastpad = pad;
if(pad.Buttons & PSP_CTRL_CROSS) { if (On_Menu_1 == 1) { On_Menu_1 = 0; On_Select_Menu_1 = 1; On_Select_Menu_2 = 0; Select_Setting = 1; } else if (On_Select_Menu_1 == 1) { On_Menu_1 = 0; On_Select_Menu_1 = 0; On_Select_Menu_2 = 1; Select_Setting = 1; Select_Setting = 2; Select_Setting = 3; } else if (On_Select_Menu_2 == 1) { On_Menu_1 = 0; On_Select_Menu_1 = 0; On_Select_Menu_2 = 0; Select_Setting = 1; Select_Setting = 2; } }
// Circle if(pad.Buttons & PSP_CTRL_CIRCLE) { if (On_Select_Menu_1 == 1) { On_Menu_1 = 1; On_Select_Menu_1 = 0; On_Select_Menu_2 = 0; } if (On_Select_Menu_2 == 1) { On_Menu_1 = 0; On_Select_Menu_1 = 1; On_Select_Menu_2 = 0; } }
// Up if(pad.Buttons & PSP_CTRL_UP) { if (On_Select_Menu_1 == 1) { Select_Setting--; if (Select_Setting < 1) Select_Setting = 1; } if (On_Select_Menu_2 == 1) { Select_Setting--; if (Select_Setting < 1) Select_Setting = 1; } } // Down if(pad.Buttons & PSP_CTRL_DOWN) { if (On_Select_Menu_1 == 1) { Select_Setting++; if (Select_Setting > 3) Select_Setting = 3; } if (On_Select_Menu_2 == 1) { Select_Setting++; if (Select_Setting > 3) Select_Setting = 3; } } } //********************************************************************************** //blit images //**********************************************************************************
blit(0, 0 , 480, 272, Intro_1, 0, 0); Show_The_Time();
//********************************************************************************** //On_Menu_1 //********************************************************************************** if (On_Menu_1 == 1) { printTextScreen(170, 140, "Start App", RGB( 0, 0, 0)); } //********************************************************************************** //On_Select_Menu_1 //********************************************************************************** else if (On_Select_Menu_1 == 1) { if (Select_Setting == 1) { Color_1 = RGB(191, 0, 0); Color_2 = RGB(0, 0, 0); Color_3 = RGB(0, 0, 0); } else if (Select_Setting == 2) { Color_1 = RGB(0, 0, 0); Color_2 = RGB(191, 0, 0); Color_3 = RGB(0, 0, 0); } else if (Select_Setting == 3) { Color_1 = RGB(0, 0, 0); Color_2 = RGB(0, 0, 0); Color_3 = RGB(191, 0, 0); }
printTextScreen(170, 140, "Media Player", Color_1); printTextScreen(170, 150, "Credits", Color_2); printTextScreen(170, 160, "Exit to Eloader", Color_3); }
//********************************************************************************** //On_Select_Menu_2 //********************************************************************************** else if (On_Select_Menu_2 ==1) { if (Select_Setting == 1) { Color_1 = RGB(191, 0, 0); Color_2 = RGB(0, 0, 0); } else if (Select_Setting == 2) { Color_1 = RGB(0, 0, 0); Color_2 = RGB(191, 0, 0); } printTextScreen(5, 10, "Music Player", Color_1); printTextScreen(5, 10, "PS2 DVD Player", Color_2); } sceDisplayWaitVblankStart(); flipScreen();
}
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whazilla
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« Reply #18 on: June 04, 2006, 04:37:13 AM » |
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howcomes u want a dvd player in a psp ? try making a menu.c and a mediaplayer.c then in main u call like void main(){ menu(); }
and u let the menu call the mediaplayer()
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faati
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« Reply #19 on: June 04, 2006, 04:40:28 AM » |
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i use my ps2 every day, and i dont have a DVD, thats why 
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faati
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« Reply #20 on: June 04, 2006, 04:52:47 AM » |
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whazilla that is also my plan. But i dont really know how i can make this in a single folder 
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Insert_Witty_Name
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« Reply #21 on: June 04, 2006, 05:28:45 AM » |
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whazilla that is also my plan. But i dont really know how i can make this in a single folder  Patience, next part of the tutorial will be up tonight sometime.
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Coder formerly known as:  Check out my homebrew & C tutorials at http://insomniac.0x89.orgLast updated 6th Oct 06 - Tutorial 2 added.
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faati
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« Reply #22 on: June 04, 2006, 05:37:00 AM » |
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inso i dont wanna make it to a single folder (yet), i need help with the code above 
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harleyg
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« Reply #23 on: June 04, 2006, 05:39:30 AM » |
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Insomniac, whats the next tutorial?
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Insert_Witty_Name
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« Reply #24 on: June 04, 2006, 05:47:22 AM » |
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Part 2 to this tutorial.
Setting up the actual game in a seperate .c/.h file, editing the original main.c to accomodate, movement and animation of character.
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Coder formerly known as:  Check out my homebrew & C tutorials at http://insomniac.0x89.orgLast updated 6th Oct 06 - Tutorial 2 added.
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Insert_Witty_Name
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« Reply #25 on: June 04, 2006, 05:48:33 AM » |
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inso i dont wanna make it to a single folder (yet), i need help with the code above  What's the error you're having?
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faati
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« Reply #26 on: June 04, 2006, 07:04:54 AM » |
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I get this Error, i never seen it before. $ make psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -G0 -Wall -O2 -c -o Common_1/m ain.o Common_1/main.c Common_1/main.c: In function 'menu': Common_1/main.c:53: error: section attribute cannot be specified for local varia bles Common_1/main.c:79: warning: 'main' is normally a non-static function Common_1/main.c:54: warning: unused variable 'sce_newlib_attribute' ././Common_3/framebuffer.h:6: warning: unused variable 'g_vram_base' make: *** [Common_1/main.o] Error 1
my main.c
/* * This is a Just a little image/sound processing program * This was created by ********, * Created at 19:50 , 29 April 2006. * If you want to add to this code plz send * me an email, xxFaaTixx@hotmail.com * */
//********************************************************************************** //Headers //********************************************************************************** #include <pspaudiolib.h> #include <pspdisplay.h> #include <pspkernel.h> #include <pspdebug.h> #include <pspaudio.h> #include <psppower.h> #include <pspsircs.h>// ir #include <pspctrl.h> //#include <dirent.h> #include <psprtc.h> #include <string.h>//ir #include <pspgu.h> #include <stdio.h> #include <png.h>
//********************************************************************************** //The Included Headers From Folder Common //********************************************************************************** #include "./Common_2/menu.h" #include "./Common_2/ps2_sircs.h" #include "./Common_3/graphics.h" #include "./Common_3/mp3player.h" #include "./Common_3/callbacks.h" #include "./Common_3/framebuffer.h"
//********************************************************************************** //The Defines //********************************************************************************** #define SCREEN_WIDTH 480 #define SCREEN_HEIGHT 272
#define setxy pspDebugScreenSetXY #define blit blitAlphaImageToScreen #define printf pspDebugScreenPrintf #define MAX(X, Y) ((X) > (Y) ? (X) : (Y)) #define RGB(r, g, b) ((r)|((g)<<8)|((b)<<16))
//********************************************************************************** //A little info for the program //********************************************************************************** PSP_MODULE_INFO("FaaTis Program", 0, 1, 1); PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);
//********************************************************************************** //The time //********************************************************************************** void Show_The_Time() { pspTime time; Color Black = RGB(0,0,0); char Time_Hours[10]; char Time_Minutes[10]; sceRtcGetCurrentClockLocalTime(&time); snprintf(Time_Hours, sizeof(Time_Hours), "%d", (int)time.hour); printTextScreen(425, 8, Time_Hours, Black); snprintf(Time_Minutes, sizeof(Time_Minutes), ":%d", (int)time.minutes); printTextScreen(440, 8, Time_Minutes, Black); }
//********************************************************************************** //The Main Starts Here //********************************************************************************** int main() { // Initializing pspDebugScreenInit(); setxy( 1, 0); printf("Initializing..."); setupCallbacks(); powerCallbacks(); initGraphics(); SceCtrlData pad; pspAudioInit(); MP3_Init(1); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); sceKernelDelayThread(500000); //********************************************************************************** //MP3 Load //********************************************************************************** char Intro_Music_1[255]; sprintf(Intro_Music_1, "Music/Music.mp3"); MP3_Load(Intro_Music_1); //********************************************************************************** //The first loop with the menu starts here //********************************************************************************** while(1) { sceCtrlReadBufferPositive(&pad, 1); //If Intro music fails if(!Intro_Music_1) { printf("ERROR, MP3 Load Failed,\n"); }
MP3_Play(); menu(); sceDisplayWaitVblankStart(); } flipScreen(); }
MP3_Stop(); MP3_End(); MP3_FreeTune(); sceKernelSleepThread(); return 0; } //********************************************************************************** //End of program //**********************************************************************************
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Insert_Witty_Name
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« Reply #27 on: June 04, 2006, 07:14:57 AM » |
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You haven't included your menu() function in the above code.
You can PM me all the code if you wish it kept private.
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Coder formerly known as:  Check out my homebrew & C tutorials at http://insomniac.0x89.orgLast updated 6th Oct 06 - Tutorial 2 added.
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faati
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« Reply #28 on: June 04, 2006, 07:22:29 AM » |
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ill give you my full project folder but i dont know how to give it 
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SG57
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« Reply #29 on: June 04, 2006, 07:23:40 AM » |
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well... Someone said basically calling a function in its self, that there is recursion and is possible, you must first allow running through the code 1 time though, meaning a switch or if statement is needed... Ex: int recursiveBool = 0; int RecursionFunc(int bool) { char string[] = "Recursion Function" while(1) { if(bool<1) { printf("This Should occur only ONCE"); bool++; break; } else { printf("Demonstration of a %s\nThis string will repeate forever.", RecursionFunc(recursiveBool)); break; } } return *string; int main() { RecursionFunc(recursiveBool); return 0; }
Give that a whirl in Dev-C++ and watch as the CMD goes nuts while scrolling by such a simpel thing Hope someone learned from me? EDIT Wait, i need to fix a few things in that scracth code...
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