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Author Topic: howto compile nocorrupt for 1.5  (Read 6773 times)
SG57
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« Reply #15 on: June 02, 2006, 06:39:47 AM »

So wait...  Does make SCEkxploit work on its own, or can the EXTRAS_TARGETS line able to hold the SCEkxploit to automatically make it with the __SCE__?
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whazilla
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« Reply #16 on: June 02, 2006, 06:52:15 AM »

Quote

$ make SCEkxploit


works without alternating the MakeFile
sortalike doing a make or a make kxploit ...

thanks for the hulp dudes Very Happy
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Samstag
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« Reply #17 on: June 03, 2006, 04:13:13 PM »

Quote from: "harleyg"
wrong...
make: *** No rule to make target `SCEkxploit', needed by `all'.  Stop.

or

make: *** No rule to make target `SCEkxploit'.  Stop


Quote from: "Samstag"
The newest toolchain version should now support automatic SCE naming.


http://svn.ps2dev.org/diff.php?repname=psp&path=%2Ftrunk%2Fpspsdk%2Fsrc%2Fbase%2Fbuild.mak&rev=0&sc=0

If it doesn't work for you, you have a version dated before May 20 and need to update or patch build.mak yourself.

Quote from: "SG57"
So wait...  Does make SCEkxploit work on its own, or can the EXTRAS_TARGETS line able to hold the SCEkxploit to automatically make it with the __SCE__?


Both work.  If you add it to your makefile there will be no need to run it manually.  You may run it manually when compiling sdk examples if you don't want to edit the makefile.
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whazilla
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« Reply #18 on: June 04, 2006, 01:33:57 AM »

harley just do instead of make or make kxploit do make SCEkxploit ... it just works if u got good toolchain
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Insert_Witty_Name
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« Reply #19 on: June 04, 2006, 01:52:15 AM »

You need to update your SDK Harley.

svn checkout svn://svn.ps2dev.org/psp/trunk/psptoolchain

cd psptoolchain

./toolchain.sh -p

(Wait a few minutes while it gets the latest files)

Then it will work, did it myself already this morning.
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Last updated 6th Oct 06 - Tutorial 2 added.
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