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Author Topic: [C] megaloader eastern build  (Read 2198 times)
whazilla
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« on: March 21, 2008, 01:38:33 PM »

Hellow

an early build of the new mloader_boot.prx wrapped in an eboot
for game150 and 3xx mode compatibility of the programmers framework

as soon as any menusystems will get developed ther will be a new version

the eastern build version can be found at
http://whazilla.org/files/mloader-eastern-build.rar

and is the first release of the megaloader line

This is just a poc version
more modules will follow

edit:build2 (not out yet)
http://youtube.com/watch?v=dHjEj5Bm_XA
coming soon
« Last Edit: March 24, 2008, 04:41:11 PM by whazilla » Logged


BlackShark
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« Reply #1 on: March 21, 2008, 03:28:40 PM »

What does it do? Smile
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whazilla
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« Reply #2 on: March 21, 2008, 03:41:38 PM »

nothing yet

this is just the file u would use if u wish to develop using this programmers framework
its a prx template lib

for text in gu
vectors
and mutch more in ur own prx using this menu

This is just a poc version
more modules will follow

when launching ./boot.prx from release_oe dir in psplink
u will get this output
whazilla@GEBRUIK-NDO1LQJ ~
$ pspsh
host0:/> cd fresh/mloader
host0:/fresh/mloader/> cd release_oe/
host0:/fresh/mloader/release_oe/> ./boot.prx
Load/Start host0:/fresh/mloader/release_oe/boot.prx UID: 0x0484602F Name: Boot
host0:/fresh/mloader/release_oe/>
My Name is Bond, James Bond !
Available Memory is 19214080

BOOT SUCCES !
mloader doneAvailable Memory is 19214080
Greetings from driver
curobj: 08927eb0
curobj: 08927eb4
Driver Ready to roll

Alltho u can just copy release_oe dir in psp/game on memstick
but ther no real functionality in this build yet

zin om het homebrew galaxy uit te breiden ?
waarom niet homebrew developen rond één framework ?

100Moppen.prx in de collective brew effort from psp-media.nl ?

wat kunnen we hieruit halen ?

er is een testversie uit voor developers

[C] megaromloader poc

de code zit erbij in de release

in src/boot/main.c worden de prxen geladen in een usermode thread naar kernel of user partition

dit is ook de bootcode zoals je al doorhad
dan zit in dezelfde boot.prx ook nog eens
src/gudriver/gu.c de 3D core

in module_start_gu van gu.c
worden eerst alle objects naar NULL herleid
dan worden de prxes of buildin modules gestart
prxloader()
grid_start()

dan word de 3D thread gespawned achter dat de modules geladen zijn

om de modules te doen herladen zet running = 0
en restart de gu_module_start

ini loading isnt setup on this build yet however ... this is one hardcoded

libs included to rebuild this project

greets
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