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Author Topic: [C] Bugz - NeoFlash Competition Entry  (Read 1980 times)
Insert_Witty_Name
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« on: March 19, 2008, 01:19:59 PM »

The aim of the game is to pop as many bugz as possible by starting a chain reaction of bugz popping.
Each level has a varying amount of available bugz and a set target for the number of bugz you must pop to advance to the next level.
You only get one attempt per level, so choose your initial position wisely, timing is key!

-= FEATURES =-

- 17 levels of addictive gameplay.
- Online high score table - view and upload scores in game.
- Save & load of player and autosave feature.
- Game share ability.
- Official PSP dialogs.
- Custom soundtrack.
- Play MP3 files in game from MUSIC/ or PSP/MUSIC/ folder.
- Plus much more!

The gameplay idea is based on the excellent flash game Boomshine (http://www.k2xl.com/games/boomshine/).

-= SCREENSHOTS =-













-= VIDEOS =-

High res: http://bugz.luaplayer.org/videos.php

Low res: http://www.youtube.com/watch?v=aGk-Nfo_JSk

-= INSTALL =-

Copy the 'bugz' folder to PSP/GAME3XX/ (or PSP/GAME/ if your kernel is set to 3xx in the recovery menu).

-= CONTROLS =-

MENU
- Use the D-pad for navigation and X to select an option.

GAME
- Use the D-pad or analog to move the cursor and press X to start popping.
- Press RIGHT TRIGGER to skip to the next MP3 track (requires MP3 files in MUSIC/ or PSP/MUSIC/ folder).
- The MP3 files must be 44.1khz stereo to be played.
       
-= HIGH SCORES =-

The online high score table has a few simple methods to attempt to keep cheaters to a minimum.
If cheating is persistant, I will remove the table - don't spoil it for others.

-= CREDITS & GREETS =-

Bugz is coded in C using Phoenix Game Engine and the PSPSDK. It is a test of the code that will form the next Lua Player.

Thanks to TyRaNiD for psplink, which was used in debugging.

Special thanks to all in #psp-programming, #pspdev on irc.freenode.net and #psp on irc.malloc.us who tested, gave suggestions and supplied example code. You know who you are.

Made on a Mac.

Images - Adobe Illustrator CS2
Music - GarageBand
Code IDE - Xcode

All audio, images and content were created by David Perry (InsertWittyName).

-= KNOWN ISSUES =-

Contact me via email if you find any problems.

Custom firmware plugins that are enabled may cause the game to function incorrectly. It is recommended to disable all plugins.

-= HOMEPAGE =-

http://bugz.luaplayer.org/

-= CONTACT =-

tias_dp@hotmail.com

-= DOWNLOAD =-

http://bugz.luaplayer.org/bugz.zip

If you like it, vote for it.

http://www.neoflash.com/forum/index.php/topic,4965.0.html
« Last Edit: March 19, 2008, 01:40:41 PM by Insert_Witty_Name » Logged

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Check out my homebrew & C tutorials at http://insomniac.0x89.org
Last updated 6th Oct 06 - Tutorial 2 added.


Vincent
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« Reply #1 on: March 19, 2008, 03:26:43 PM »

I'm glad to be the first one to say good job, and I'm a fan already! Razz
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Kasumi
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« Reply #2 on: March 20, 2008, 04:05:23 AM »

The save to the actual PSP menu save slots is nice. Am I to assume that will be in the next Luaplayer?
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I have no illusions of grandeur. I consider myself a bad programmer. If any of you experienced guys see something wrong with something I say, please, please correct it. I try my best to be helpful, but I don't want people being misled by bad help.

You look kind of bored. Why not read about my game? http://www.psp-programming.com/forums/index.php?topic=2556.0
Insert_Witty_Name
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« Reply #3 on: March 20, 2008, 05:25:04 AM »

Yup, as will everything else.
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Coder formerly known as:

Check out my homebrew & C tutorials at http://insomniac.0x89.org
Last updated 6th Oct 06 - Tutorial 2 added.
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