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if we want to go down the 360 route of blades or invent a new system of tabs. using the triEngine would be gould for the graphic side of things yet for a application my personal feeling is that it is slighlty overkill we could just use images and text but thats a decision tha needs to be made.
I'm with you there. triEngine was designed for game programming, not application programming. It's a bit of overhead indeed. Still the net code could be used as a base for the PSP->SERVER connection.
Yeah, that's what I was going for. The networking part of the code in the triEngine, and we could use parts like the sprite rendering code from it. It runs really fast, so why not use it? As long as you only include the file you need for the project, you'll be safe as far as generating a HUGE executable.
I've got some good code that would do the job though.

I can handle the graphics programming end. It would be cool to recruit some graphics artists. I always visioned the PSN as an application built into the firmware (only if possible, and not too big of a deal) just like the PlayStation Store is on the PS3. I can see that being difficult to accomplish though. It would be a browser-like application. only it won't require a mouse-like cursor like the PSP web browser though. It will all be menu-based with the directional pad choosing between the buttons/controls.
Anyway, I really want to get something out there by New Years too. That would be awesome for the community. The first thing we should do is all get together on irc or group up on msn/aim/other. We would discuss the design of how the PSN will work.
We should discuss the following:
-How PSN/ will be related/applied to the homebrew games using the it
-How the PSN will exist (as an application built into the firmware, an application, web-based, etc.)
-What features will be in it
-How we issue accounts to homebrew developers that will use the PSN for their projects (one account per project)
-Where to host the server (gibbocool mentioned talking to Nathan; I was thinking along those lines from day1

)
-Talk to flatmush: he was thinking about writing a special protocol for the PSP to work with the PSN.
-What the PSN's features will be (I've got a few lined up)
-How the PSN's features will work
-How the PSN's features will be displayed
-How the PSN's layout will be (I'm thinking icon-based)
-What will be the PSN's realy name (I was thinking PSPLive at the beginning, but I want it to be original; kinda like the prototype name "PSN" lol

)
The list goes on, but if we can get a solid idea on what to expect from this project, then we can setup a goal of what to expect by New Years, and that will allow us to move forward. I say we setup a Writely account of a Google Docs account to help communicate on the design of the PSN.
Also, my msn is:
mechanic2008@hotmail.com