Skip to: Site menu | Main content


Welcome to PSP-Programming.com, a place for developers to get together.

Welcome to the forums. Here you can find other user tutorials as well as homebrew releases and the source code repository. You can also ask for help with your code here and post your own homebrew!

PSP-Programming.com Forums
February 08, 2012, 05:57:23 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

News: Check out the Code Section!
Home Help Search Shop Login Register
Digg This!
Pages: [1]
Print
Author Topic: [C] Mudkip Adventures  (Read 7615 times)
Raphael
Global Moderator
Hero Member
*

Karma: +230/-10
Offline Offline

Posts: 1431
193700.11 points

View Inventory
Send Money to Raphael


View Profile WWW
« on: July 12, 2007, 07:40:34 AM »

This game is made around the Pokemon character Mudkip, a water-type Pokemon.
You play Mudkip and your aim is to keep other wild Pokemon away from their
target (which oddly enough is your food you collected).
You can use your attacks and also to some degree block the enemies way to
keep them away from your precious berries.
At the start you will only have a tackle attack type, which allows you to deal
some damage and at the same time move back the enemies (and maybe even in chain).
As you earn experience, you will learn other attacks that are more powerful but
also might just work well in combination with tackle (for example, the bubble
attack).
If one of the wild Pokemon catched one of your berries, you are still able
to get it back, if you either hurt the enemy with tackle or watergun, or if
you knocked out the enemy completely before it can escape.



Status bar
Lv      - The level you are at. Possible range 1 - 99. For every level you gain more
          strength, healt points and aqua points and regenerate aqua points faster.
HP      - Health points. How many damage you can take (not used yet Razz)
AP      - Aqua points. How many water you have available to use for water-type attacks.
Berries - How many berries you still have. Game is over if you have no berries and
          all Pokemon carrying one have escaped.



Attacks
X:   Bubble - Deal little damage. 33% chance to 'freeze' the enemy for some time. Uses few aqua points.

Only one attack made it into the compo version, due to an very ugly next-to-intractable bug that started to occur 5 hours before deadline and kept me busy instead of implementing the last attacks.
Later versions will contain more attacks to make the game more fun.


Known Bugs
- Sometimes the Pokemon just disappear when they caught a berry
- Sometimes the Pokemon get stuck at places





download
Logged

Don't push the river, it flows.
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
http://www.homebrew-illuminati.co.uk - serious homebrew development for all platforms
Alexander Berl
"A good mod is a combination playground monitor, priest, big brother/sister, psychiatrist, professor and more."


michaelp
Full Member
***

Karma: +2/-28
Offline Offline

Posts: 111
744.33 points

View Inventory
Send Money to michaelp

View Profile
« Reply #1 on: July 12, 2007, 10:58:14 AM »

cool Very Happy
i'm gonna download
Logged

Soulkiller
Miinaturvat Rules!
Hero Member
*****

Karma: +77/-6
Offline Offline

Posts: 1151
83.50 points

View Inventory
Send Money to Soulkiller


View Profile
« Reply #2 on: July 12, 2007, 06:15:09 PM »

lol f'in awsome!

Did you just start making this when the mudkip thread was started?
Logged

Raphael
Global Moderator
Hero Member
*

Karma: +230/-10
Offline Offline

Posts: 1431
193700.11 points

View Inventory
Send Money to Raphael


View Profile WWW
« Reply #3 on: July 12, 2007, 10:29:17 PM »

Yep Smile Actually, it was made in roughly 72 hours, including the time for finding and editing the resources. Unfortunately, I couldn't find any good ingame sounds :/
« Last Edit: July 13, 2007, 01:16:42 AM by Raphael » Logged

Don't push the river, it flows.
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
http://www.homebrew-illuminati.co.uk - serious homebrew development for all platforms
Alexander Berl
"A good mod is a combination playground monitor, priest, big brother/sister, psychiatrist, professor and more."
Sleepy
C/C++ Developer
Full Member
*

Karma: +98/-55
Offline Offline

Posts: 192
0.00 points

View Inventory
Send Money to Sleepy


View Profile WWW
« Reply #4 on: July 13, 2007, 07:00:21 PM »

O..... M..... G!!

I'll give you a full review in IRC sometime when I get back home. Until then, I'll play this non-stop (or until my PSP runs out of battery or bricks.)
Logged

Creator and programmer of funcLib
[funcLib Home]
Raphael
Global Moderator
Hero Member
*

Karma: +230/-10
Offline Offline

Posts: 1431
193700.11 points

View Inventory
Send Money to Raphael


View Profile WWW
« Reply #5 on: July 14, 2007, 02:45:10 AM »

lol Smile thanks, can't wait to hear your review (I know there's still lots to be done)
Logged

Don't push the river, it flows.
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
http://www.homebrew-illuminati.co.uk - serious homebrew development for all platforms
Alexander Berl
"A good mod is a combination playground monitor, priest, big brother/sister, psychiatrist, professor and more."
michaelp
Full Member
***

Karma: +2/-28
Offline Offline

Posts: 111
744.33 points

View Inventory
Send Money to michaelp

View Profile
« Reply #6 on: July 14, 2007, 04:41:07 AM »

it was a great game  Surprised
i think i got up to level 9 for mudkip
Logged

Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 0.175 seconds with 30 queries.
Sister Sites: Guitar Hero 4   BrokeniTouch.com