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Author Topic: MIT - Most Interesting Threads (worth a read!)  (Read 13827 times)
rocklee123
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« Reply #15 on: July 24, 2007, 04:53:18 PM »

would you be so kind raphael as to find a decent thread on assigning flash0 to ms0 and mounting the usb to access the flash0 on the pc?

ive been looking around qj, here, and ps2dev, but ive yet to find a decent one, and by the time i think ive found enough info to piece it all together it would seem theres controversy on the methods...

i think it would be THE most interesting thread in my opinion...
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jono
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« Reply #16 on: July 24, 2007, 06:19:41 PM »

If you want to look at the files on your flash why don't you just use the recovery menu in a custom firmware, I'm pretty sure you can toggle between the memory stick and the first two flash drives with it.

I doubt theres a thread like that here anyway, most people here concentrate on learning to program applications and games rather than flashers.

On a side note I still don't see why people are so exited about writing programs that fiddle with the flash themselves, there is 101 programs out there already that work fine, why try to write another one and potentialy turn your psp into a paper weight in the process?
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Good grief
rocklee123
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« Reply #17 on: July 24, 2007, 08:13:40 PM »

true, i personally dont want to know but over der at psp-hacks all i see is the unexperienced peoples want to know...

I know theres a million apps out there, but it would ne nice just to reffer to something any time someone else wants to do that...its hard to discourage noobs at programming, they always come into programminng thinking their gonna take dark alex's work to the next level and all i can do is chuckle on the inside and try to help them out...

my question still stands...srry to say but you got to admit it would be a nice addition to this thread, but thats up to raphael to decide...
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Raphael
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« Reply #18 on: July 24, 2007, 10:56:49 PM »

If unexperienced people want to know such stuff, you just don't tell them and eventually they will lose interest and start doing something worthwhile. Especially when you don't know yourself how to.
And both things apply to me. I don't know how to exactly assign flash to USB apart from the fact that is somewhat more complicated than the normal assign code, since you need to write a mini-driver. And that's most likely also the reason why no one ever really managed to get it done apart from DAX and post a sample code somewhere.

Apart from that I'm totally against any unnecessary access of flash, so you most likely won't ever get code or help from me with such things. If you however find a thread that describes the methods in a reliable manner, I might be considering adding it here. I doubt you'll find one though.
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rocklee123
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« Reply #19 on: July 25, 2007, 09:00:55 AM »

i doubt i will either...I really dont care for flash0 access because theirs alot out there already with source codes and the thought of being so lazy as to not want to put something on your memory stick, then use some code to copy it over yourself is bizzare to me, but someone asked me to at least try and I did, so no harm, no foul.
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« Reply #20 on: October 28, 2007, 02:05:11 PM »

You should add **GUIDE** Porting an app to 3.71 M33 and 3.71 M33-2 .

http://www.psp-programming.com/forums/index.php?topic=2897.0
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FW History= 2.60<2.71<2.80<2.81<2.82<3.03<3.10<3.30<3.40<3.50<1.50<3.40 OE-A<Semi-Brick<1.50<3.40 OE-A<1.50<3.52 M33<3.52 M33-2<3.52 M33-3<3.52 M33-4<3.71 M33-2<1.50<3.71 M33-2<1.50 Forever, PSP Unusable Sad

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Want to know how to port an app to 3.71 M33 and 3.71 M33-2?

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http://www.psp-programming.com/forums/index.php?topic=2897.0


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« Reply #21 on: January 02, 2010, 01:46:25 PM »

We all were noobs once Wink The only question is if the things we asked were really helpful and teached us (and maybe others - even the one that answered) something. And I suppose all of the threads listed to be of such nature, so nothing to be ashamed of Smile

nice!!!! this is the best thing i read all day....and nice thread....and thanks for your help.....i read on and i'm gana check out.....minpspw......see if i have less problems....ill probably still stick to Cygwin...idk...whats better...for codding........
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« Reply #22 on: May 16, 2010, 09:11:39 AM »

For the Quaternion thread, I think it is important to note that Eulerian angles are an in complete solution (for many cases).  
E.g. in an interactive application where the user controls rotations....:  Obvious but, unless you restrict the amount of rotations the user can apply, Gimbal Lock is an issue.  E.g. rotate around z axis 90 degrees, subsequent rotations about x axis are no longer distinguishable between further rotations on Y axis (assuming right handed coordinate system).

Maybe you won't run into this in your application, but it really is important to note.

EDIT: and of course, Quaternions are a elegant and complete solution to this issue and avoid Gimbal lock.  Also they allow for smooth interpolation between two orientations with SLERP.  Additionally, you can use quaternions to interpolate a series of different orientations, using a method you can think of as using de casteljau  in 4d (quaternions) with SLERP (this is a simplified explanation however).

http://www.ann.jussieu.fr/~frey/papers/scivi/Nielson%20G.M.,%20nu%20Quaternion%20splines%20for%20the%20smooth%20interpolation%20of%20orientations.pdf

I had the pleasure of taking a class with Dr. Nielson and he was a valuable resource in learning this information.
« Last Edit: May 16, 2010, 01:13:37 PM by razzlegames » Logged

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