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Author Topic: [C] MinerPSP [Release]  (Read 19413 times)
jsharrad
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« Reply #15 on: May 12, 2006, 04:13:09 PM »

Yep it'll be done when it's done.. Smile   I'll probably be finished coding tonight and spend the morning testing it out checking for any bugs I may have missed and trying to play it to the end.  Need to check things like difficulty and spawn rates to make playing it an enjoyable experience.
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Yeldarb
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« Reply #16 on: May 12, 2006, 05:17:27 PM »

Quote from: "jsharrad"
Yep it'll be done when it's done.. Smile   I'll probably be finished coding tonight and spend the morning testing it out checking for any bugs I may have missed and trying to play it to the end.  Need to check things like difficulty and spawn rates to make playing it an enjoyable experience.

Looking forward to it =)
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« Reply #17 on: May 12, 2006, 10:06:49 PM »

yea this definitely reminds me of motherload just with some poorer graphix...as for the 1989 game, ive never played it.. very nice job man
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« Reply #18 on: May 12, 2006, 11:53:18 PM »

I never played Miner VGA but I tried Motherload and It was great! I'll be looking forward to this game[/code]
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jsharrad
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« Reply #19 on: May 12, 2006, 11:55:04 PM »

Today was the first time I've seen motherload Smile it looks pretty fun
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dalosi
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« Reply #20 on: May 12, 2006, 11:56:11 PM »

Btw you figured out what the lucky clover does?
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« Reply #21 on: May 12, 2006, 11:59:44 PM »

Nope, no idea to be honest... hehe
I may find something to do with it later on, I have the graphic in there and a spot in the inventory window for it but no way of getting it / using it.
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« Reply #22 on: May 13, 2006, 12:02:25 AM »

Maybe you should create your own power up or whatever it's called with your own graphic etc. Or you want to make it a direct port?

sorry i'm a noob at these things(and most of the other things too)
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« Reply #23 on: May 13, 2006, 12:04:03 AM »

I dunno, it plays just fine without it at the moment.. Smile
right now I'm having fun with the dynamite code I just put in earlier, blowing stuff up is fun... Wink
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« Reply #24 on: May 13, 2006, 12:06:53 AM »

Lol, I suggest you crete a hook(one time use only) It would let you grab a mineral from far away(it automatically digs it etc.)
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« Reply #25 on: May 13, 2006, 12:08:52 AM »

Nah, doesn't work that way, you have to actually step on the mineral to pick it up.. you'll see Smile
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« Reply #26 on: May 13, 2006, 12:27:16 AM »

yea I know how it works, But You could make this power up a one time use only, which makes it pretty rare
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« Reply #27 on: May 13, 2006, 07:26:33 AM »

Finally got it done literally thousands of lines of code later.. Wink
Let me know how you guys like it. If it's too difficult I can tone it down some or if it's too easy I can also make it harder.. Smile  More depth in the mine is also possible very easily but there are close on 15,000 squares to explore.

I'm also interested in knowing whether it works with the e-loader.
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« Reply #28 on: May 13, 2006, 07:43:38 AM »

Great Game I Love it, I also like the thing where it says you can't fly dummy(or something like that) but could you make a difficulty setting?
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« Reply #29 on: May 13, 2006, 07:47:56 AM »

Yeah if there's a need for it, but right now I'm heading to bed so any bugs anyone finds are gonna have to wait a couple hours Wink
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